Bagi yang masuk ke blog ini melalui Search Engin dan tidak menemukan artikel yang di cari pada halaman ini maka dapat mencari pada arsip blog atau mengunakan fasilitas search yang ada di blog ini. terimakasih atas kunjungnnya.
bagi yang ingin bertanya sebaiknya langsng melalui YM apabila lagi online atau inggalkan coment di artikel yang bersangutan.

Promo : Transfer Pulsa Indosat (IM3/Mentari/StarOne) pulsa 100rb Harga 82rb (bisa untuk BB)

bagi yang berminat dapat hubungin YM : ivandriyandra atau sms ke no 085624060651. atau data update dapat liat di halaman ini http://indosat.yandra.web.id/

24 September 2010

Model Linear Sequential

Sometimes called the classic life cycle or the waterfall model, the linear sequential model suggests a systematic, sequential approach5 to software development that begins at the system level and progresses through analysis, design, coding, testing, and support. Figure 2.4 illustrates the linear sequential model for software engineering. Modeled after a conventional engineering cycle, the linear sequential model encompasses the following activities:
System/information engineering and modeling. Because software is always part of a larger system (or business), work begins by establishing requirements for all system elements and then allocating some subset of these requirements to software.
This system view is essential when software must interact with other elements such as hardware, people, and databases. System engineering and analysis encompassrequirements gathering at the system level with a small amount of top level

design and analysis. Information engineering encompasses requirements gathering at the strategic business level and at the business area level.
Software requirements analysis. The requirements gathering process is intensified and focused specifically on software. To understand the nature of the program(s) to be built, the software engineer ("analyst") must understand the information domain (described in Chapter 11) for the software, as well as required function, behavior, performance, and interface. Requirements for both the system and the software are documented and reviewed with the customer.
Design. Software design is actually a multistep process that focuses on four distinct attributes of a program: data structure, software architecture, interface representations, and procedural (algorithmic) detail. The design process translates requirements into a representation of the software that can be assessed for quality before coding begins. Like requirements, the design is documented and becomes part of the software configuration.
Code generation. The design must be translated into a machine-readable form.
The code generation step performs this task. If design is performed in a detailed manner, code generation can be accomplished mechanistically.
Testing. Once code has been generated, program testing begins. The testing process focuses on the logical internals of the software, ensuring that all statements have been tested, and on the functional externals; that is, conducting tests to uncover errors and ensure that defined input will produce actual results that agree with required results.
Support. Software will undoubtedly undergo change after it is delivered to the customer (a possible exception is embedded software). Change will occur because errors have been encountered, because the software must be adapted to accommodate changes in its external environment (e.g., a change required because of a new operating system or peripheral device), or because the customer requires functional or performance enhancements. Software support/maintenance reapplies each of the preceding phases to an existing program rather than a new one.
The linear sequential model is the oldest and the most widely used paradigm for software engineering. However, criticism of the paradigm has caused even active supporters to question its efficacy [HAN95]. Among the problems that are sometimes encountered when the linear sequential model is applied are:
1. Real projects rarely follow the sequential flow that the model proposes. Although the linear model can accommodate iteration, it does so indirectly. As a result, changes can cause confusion as the project team proceeds.
2. It is often difficult for the customer to state all requirements explicitly. The linear sequential model requires this and has difficulty accommodating the natural uncertainty that exists at the beginning of many projects.
3. The customer must have patience. A working version of the program(s) will not be available until late in the project time-span. A major blunder, if undetected until the working program is reviewed, can be disastrous.
In an interesting analysis of actual projects Bradac [BRA94], found that the linear nature of the classic life cycle leads to “blocking states” in which some project team members must wait for other members of the team to complete dependent tasks. In fact, the time spent waiting can exceed the time spent on productive work! The blocking state tends to be more prevalent at the beginning and end of a linear sequential process.
Each of these problems is real. However, the classic life cycle paradigm has a definite and important place in software engineering work. It provides a template into which methods for analysis, design, coding, testing, and support can be placed. The classic life cycle remains a widely used procedural model for software engineering.
While it does have weaknesses, it is significantly better than a haphazard approach to software development.

4 Fractals were originally proposed for geometric representations. A pattern is defined and then applied recursively at successively smaller scales; patterns fall inside patterns.
5 Although the original waterfall model proposed by Winston Royce [ROY70] made provision for
“feedback loops,” the vast majority of organizations that apply this process model treat it as if it
were strictly linear.

Software Engineering
A P R A C T I T I O N E R ’ S A P P R O A C H
FIFTH EDITION
Roger S. Pressman, Ph.D.

Tidak ada komentar:

Posting Komentar

SMS Gratis